Making a smooth roblox spell casting system script
I've spent way too many hours tweaking a roblox spell casting system script just to get that perfect "thud" when a fireball hits a wall. If you've ever tried to build a magic-based game on Roblox, you know it's not just about making a part fly through the air. It's about how it feels in the player's hands—the timing, the visuals, and making sure the server doesn't explode when ten people start spamming lightning bolts at the same time. ...